Metaverse Market Size, Growth Opportunities and Upcoming Trends Report by 2021-2028
Rising demand for virtual assets and increasing usage of NFTs to trade digital assets are some key factors driving market revenue growth
The global metaverse market size is expected to reach USD 872.35 Billion in 2028 and register a revenue CAGR of 44.1% over the forecast period, according to a latest report by Reports and Data. Rising demand for Mixed Reality (MR) for use in the metaverse is expected to drive market revenue growth to a significant extent during the forecast period. In addition, increasing demand for virtual assets and usage of Non-fungible Tokens (NFTs) to trade digital assets is expected to boost market revenue growth going ahead.
Physical and virtual worlds are merged
in a mixed-reality setting. What was previously only feasible in imaginations
in terms of interaction of imaginary items and reality, has today become
feasible due to advancements in graphic processing power, computer vision,
as well as other technologies. Wearable devices provide a mixed-reality experience
that can begin in the actual world or a completely virtual realm. In contrast
to augmented reality, individuals in mixed reality may engage with virtual
items. There are various MR uses in education that can help students learn
in aa more immersive way whenever they engage with virtual items. Teachers can
remotely educate students utilizing 3D projections as well as simulations. For
instance, Case Western Reserve University in Ohio utilized Microsoft HoloLens
for teaching anatomy to medical students. Such approaches are expected to gain
rapid traction in other countries and regions and boost revenue growth of the
global metaverse market during the forecast period.
However, challenges in identifying
jurisdictions to ensure safe and secure virtual space are expected to hamper
revenue growth of the market. Metaverse will raise the issue of legislation and
jurisdiction, thus prompting governments to explore more into virtual legal
realms. It will be crucial to know the mechanism by which the issue of jurisdiction
will be applied owing to increasing availability of virtual space to users
across the globe. The metaverse is bound to bring together a large number of
users, rendering it an area of vast potential to communicate and trade, but it
also makes people vulnerable if there are no rules that control the limits. It
would be very difficult to establish jurisdiction and a set of laws that can
assure the virtual environment is safe and protected for users.
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Some major companies included in the global
market report are Facebook, Inc., Tencent Holdings Ltd., ByteDance Ltd.,
NetEase, Inc., Nvidia Corporation, Epic Games, Inc., Unity Technologies, Inc.,
Roblox Corporation, Lilith Games, and Nextech AR Solutions Corp.
Some Key
Highlights From the Report
- Desktop segment is expected to account
for largest revenue share in the global metaverse market between 2021 and 2028
owing to rising demand for online multiplayer PC games.
- Financial services segment is expected to
register a significantly steady revenue growth rate over the forecast
period. Rising number of businesses are providing financial services
customized to digital currencies, with a majority of such firms being
focused on blockchain-based Decentralised Finance (DeFi) apps.
- The metaverse market in North America is
expected to account for largest revenue share over the forecast period.
Presence of a large number of tech giants and start-ups focusing on
building metaverse platforms are key factors expected to drive revenue
growth of the market in North America.
- In June 2021, Nextech AR Solutions
collaborated with Microsoft to offer EdTechX and its portfolio of AR
education solutions. This higher education solution includes
large-scale streaming video, unified assessments, augmented reality
holograms, and big data. EdTechX has been effectively integrated into
everyday operations of higher education institutions, including Carnegie
Mellon University, Ryerson University, and Black Student Fund.
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For the purpose of this report,
Reports and Data has segmented global metaverse market based on platform,
component, technology, offerings, application, end-use, and region:
Platform Outlook
(Revenue, USD Billion; 2018-2028)
- Mobile
- Desktop
Component Outlook
(Revenue, USD Billion; 2018-2028)
- Software
- Asset Creation Tools
- Programming Engines
- Hardware
- Virtual Reality (VR) Headsets &
Augmented Reality (AR) Headsets
- Display
- Extended Reality (XR) Hardware
- Omni Treadmills
- Haptic Devices & Sensors
- Smart Glasses
Technology
Outlook (Revenue, USD Billion; 2018-2028)
- Virtual Reality (VR) & Augmented
Reality (AR)
- Mixed Reality (MR)
- Blockchain
Offerings Outlook
(Revenue, USD Billion; 2018-2028)
- Avatars
- Virtual Platforms
- Asset Marketplaces
- Financial Services
Application
Outlook (Revenue, USD Billion; 2018-2028)
- Social Media
- Gaming
- Aircraft Maintenance
- Conference
- Content Creation
- Online Shopping
- Virtual Runway Shows
- Others
End-use Outlook
(Revenue, USD Billion; 2018-2028)
- Media & Entertainment
- Aerospace & Defense
- Fashion
- Education
- Others
Regional Outlook
(Revenue, USD Billion; 2018-2028)
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
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Market Report includes major TOC points:
- Metaverse market Overview
- Global Economic Impact on Industry
- Global Market Competition by
Manufacturers
- Global Production, Revenue (Value) by
Region
- Global Supply (Production), Consumption,
Export, Import by Regions
- Global Production, Revenue (Value), Price
Trend by Type
- Global Market Analysis by Application
- Manufacturing Cost Analysis
- Industrial Chain, Sourcing Strategy and
Downstream Buyers
- Marketing Strategy Analysis,
Distributors/Traders
- Market Effect Factors Analysis
- Metaverse market Forecast
Conclusively, all
aspects of the Metaverse market are quantitatively as well qualitatively
assessed to study the global as well as regional market comparatively. This
market study presents critical information and factual data about the market
providing an overall statistical study of this market on the basis of market
drivers, limitations and its future prospects.
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